Armor Class 14 (natural armor)
Hit Points 33 (5d6 + 15)
Speed 40 ft.
STR
12 (+1)
DEX
6 (-2)
CON
18 (+4)
INT
15 (+2)
WIS
4 (-3)
CHA
2 (-4)
Saving Throws INT +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Truesight 60 ft., Passive Perception 8
Languages knows every language, but can not speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Overpowering Hivemind. If the corpse would take psychic damage, the attacker must make a DC15 INT saving throw, taking the same amount of psychic damage as they dealt on a failed save, or half as much on a successful one.

Actions

Radiated Self-Detonation. The undead experiment begins to convulse, preparing for detonation. If the undead experiment uses this action for a second turn in a row, they will explode, and each creature within a 20 foot radius must make a DC15 Dexterity saving throw, taking 18 (3d8 + 4) piercing damage and 9 (1d8 + 4) psychic damage on a failed save, or half as much piercing damage and no psychic damage on a successful one. crystalline corpses and other undead experiments automatically succeed on this saving throw. After the undead experiment explodes, it instantly dies.

Dress_To_Depress

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