Huge Beast, Any Alignment
Armor Class 18 Natural Armor
Hit Points 210 (20d12 + 60)
Speed 60 ft., uses its two huge legs to move unnatrually fast for its size , Swim 80 ft. since it has evolved it can use its tail like a fish to swim quickly, Climb 15 ft. it trying to use its claws as hooks to climb up walls,Etc
STR
16 (+3)
DEX
16 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +7, DEX +7, CON +6
Skills Acrobatics +10, Intimidation +22, Stealth +23
Damage Resistances Bludgeoning, Lightning
Damage Immunities Acid, Fire, Lightning
Senses Darkvision 300ft, Tremorsense 120ft, Passive Perception 17
Languages Common, Draconic, Elvish
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Breath Attack. This creature can make a breath Attack . Depending were its living its breath is that type.(ice,wind,fire,water,poison,lighting)

Breath.Reach 40ft Radius in front of it. Any creature within the 40ft Radius must make a Dc 17 Dex save or take 6d8+15(ice,or wind,or fire,or water,or ice or poison,or lighting) damage. or save for half

Actions

Muitiattack. this creature can make 3 attacks. one with bite and two with tail

Bite.  +12 to hit, reach15 ft., 1 target. Hit: 58(5d10 + 8) [piercing] damage. 

Tail.  +13 to hit, range 10/20 ft., 2 target. Hit: 40 (3d10 + 10) [B] damage.

 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

This monster is an evolved T-Rex that grown passed its preditorial ways. This creature has the can adapt to its new location. It is a Huge Creature that Can change its scale colors to have perfect como. it also has the ablility to control all other weaker T-rexs as a leader make this creature dangerous. Should you see this creature make sure you well equiped to handel such a foe or it will be your demise. This creature is always moving from place to place to avoid humanoid interactions since it knows that if it kills one of them,a lot of humanoids will arrive to deal with it. However if its life is in any danger it will use its breath to make the Humaniods its fighting to back of so that it can retreat.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Dinosaur

Habitat: ArcticDesertForestGrasslandMountain

Akai3456

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