Medium Or Small Humanoid, Typically Chaotic Evil
Armor Class 16
Hit Points 30 (3d12 + 8)
Speed 45 ft.
STR
21 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
10 (+0)
CHA
8 (-1)
Condition Immunities Frightened
Senses Passive Perception 15
Languages Abyssal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Fanactical Faith: When in the area of Marcelious all melee attacks are at an advantage.

Abyssal Sight: The abyss walker has dark sight up to 120ft.

Abysall Insanity: The Walkers have seen horrors beyond their comprehension, whichs makes them immune to being frightened.

 

Actions

 

Flail Attack: +6 to hit, reach 10 ft., . Hit:  3d8+12

Abyssal tentacle: A black tenticle envelops the walkers arm and they can use it to pull someone or make an attack with it. +10 to hit, reach 25ft, Hit:2d8+4 (if it is used as a grab the person getting grabbed must make a dc 15 dex save or be pulled towards the Walker.

 

Description

One of the highest ranking members of the Cult of the Abyss.

They have touched the abyss and know the terrors and fears of whats beyond the veil.

The Walkers have lost all sanity and only follow Marcelious, sometimes even lashing out against lower ranking members of the cult.

Monster Tags: humanoid

ErastusGaming

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