Armor Class
13
(leather armor)
Hit Points
20
(2d12)
Speed
30 ft.
STR
11
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Common) and Abyssal
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Abyssal Acceptance:This cultist has advantage against being frightened.
Actions
Scimitar: the cultist swings his mighty scimitar +4 to hit, 5ft range, 1d8+4
Careless Lunge: The Cultist lunges towards their enemy, attempting to pierce trough their heart -2 to hit, 15ft, 2d10+8, Make a dc 10 con save or be forced prone.
Description
This is your common member of the Cult of the Abyss. They havent delved into the abyss yet like their brothers in arms the Abyss Walkers. The common cult members still retain a large majority of their humanites.
Comments