Medium Plant, Unaligned
Armor Class 12
Hit Points 27 (3d10 + 9)
Speed 15 ft., climb 15 ft.
STR
14 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
5 (-3)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws STR +4, CON +5
Skills Athletics +4, Stealth +4
Damage Vulnerabilities Thunder
Damage Resistances Fire
Damage Immunities Acid, Poison, Psychic
Condition Immunities Blinded, Deafened, Exhaustion, Poisoned, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Tremorsense 30ft, Passive Perception 11
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

False appearance: The Acid Bulb Shrub is undistinguishable from a usual plant when still.

Explosive Bulbs: The Acid Bulb Shrub has up to 10 (2d4+2) Explosive Bulbs. each Explosive Bulb Have 5 hit points, which count as their own creatures, for each single target attack the Acid Shrub is hit by it hits a Explosive Shrub insteadl. If a Explosive Bulb reaches 0 hit points it erupts, spreading acid whitout 10ft sphear around it, all creatures on the affected area must succed a DC 15 Dexterety saving throw or take 2d8 Acid damage, half as much damage on a successfull saving throw.

Actions

Branch bash: Melee weapon attack +4 to hit, one target 5ft, 2d4+2 bludgening damage.

Bulb Granade: Ranged attack, +4 to hit one target 30/60ft range, 1d4+1 bludgening damage, either on a hit or miss the bulb explodes centered on the attacks target. as per the Explosive Bulb trait.

Previous Versions

Name Date Modified Views Adds Version Actions
9/30/2022 10:15:54 PM
1
2
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Coming Soon
10/5/2022 5:03:42 PM
4
2
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Coming Soon
6/21/2024 2:11:31 PM
40
16
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Coming Soon

Monster Tags: plant

Habitat: ForestSwamp

Corpse_on_the_Trone

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