Charge. If the elasmotherium moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, the target takes an extra 15 (3d8) piercing damage; the creature then must succeed on a DC 18 Strength saving throw or be knocked prone.
Trample. The elasmotherium can move through the space of a prone creature. A creature whose space the elasmotherium moves through must make a DC 13 Dexterity saving throw, taking 24 (4d10) bludgeoning damage on a failed save, or no damage on a successful save.
Gore. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (4d8 + 9) piercing damage.
Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 33 (4d10 + 9) bludgeoning damage
Description
An alpha elasmotherium is larger then the standard elasmotherium. Alpha elasmotheriums are all male. The average horn for an alpha elasmotherium is 5-6 feet long. Their bodies are much tougher, resilent and stronger. Alphas are rare among elasmotheriums but one would become the center of a crash attracting many mates and fighting off other males creating itself a large herd of females and its offspring becoming a herd leader. This creature is very territorial and drive off any competition and any thing it will see as a danger to its status as a herd leader.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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8/31/2019 8:00:19 PM
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9
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2
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5e
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Coming Soon
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