Medium Humanoid (Any Race), Lawful Good
Armor Class 18 (Plate Armor)
Hit Points 28 (3d12 + 2)
Speed 30 ft., Climb 10 ft.
STR
19 (+4)
DEX
12 (+1)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws STR +7, WIS +3
Skills Insight +3, Intimidation +4, Investigation +2
Senses Passive Perception 14
Languages Common, Giant, Orc
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Musket. Ranged Weapon Attack: +2 to hit, reach 60 ft., one target. Hit: 7 (1d12 + 2) piercing damage.

Bonus Actions

Bayonet Charge. As a bonus action, the knight can use the bayonet attached to their musket to stab at the target. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6) piercing damage.

Description

A loyal member of the Blue Seas Syndicate, their goal is to serve the oceans and protect sailors, traders and travellers. 

Previous Versions

Name Date Modified Views Adds Version Actions
6/22/2024 2:13:00 AM
4
0
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Coming Soon

Monster Tags: NPC

Habitat: CoastalUrban

Scorched9

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