Armor Class
18
(Plate Armor)
Hit Points
28
(3d12 + 2)
Speed
30 ft., Climb 10 ft.
STR
19
(+4)
DEX
12
(+1)
CON
15
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
15
(+2)
Saving Throws
STR +7, WIS +3
Skills
Insight +3, Intimidation +4, Investigation +2
Senses
Passive Perception 14
Languages
Common, Giant, Orc
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Actions
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Musket. Ranged Weapon Attack: +2 to hit, reach 60 ft., one target. Hit: 7 (1d12 + 2) piercing damage.
Bonus Actions
Bayonet Charge. As a bonus action, the knight can use the bayonet attached to their musket to stab at the target. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6) piercing damage.
Description
A loyal member of the Blue Seas Syndicate, their goal is to serve the oceans and protect sailors, traders and travellers.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/22/2024 2:13:00 AM
|
4
|
0
|
--
|
Coming Soon
|
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