Medium Elemental (Water)
Armor Class 12 Natural Armor
Hit Points 5 (1d8 + 1)
Speed 20 ft., Swim 40 ft.
STR
14 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
4 (-3)
Damage Immunities Fire
Condition Immunities Charmed, Exhaustion, Grappled, Poisoned, Restrained
Senses Blindsight 60, Passive Perception 14
Languages Any language you know
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Camouflage (Octopus Only) You and the elemental have advantage on Dexterity (Stealth) checks.

Pact Tactics (Shark Only) You and the elemental have advantage on attack rolls against a creature if either of you are within 5 feet of the creature and aren't incapacitated.

Delightful Light (Dolphin Delighter Only) The elemental radiates protective light, granting you and any allies within 10 feet of the elemental temporary hit points equal to your wizard level when it is first summoned.

 

Actions

Crashing Assault. Melee Weapon Attack: your spell modifier to hit, reach 5 ft. or 10 ft. (Octopus Only), 1 target. Hit:  (1d8 or 2d8 (Shark Only) + your proficiency bonus) bludgeoning damage. 

 

Description

A creature magically formed entirely out of water and shaped like either an octopus, shark or dolphin.

Dolphin Delighter form has an AC of 14. The Naval Familiar has hit points equaling 5 times your wizard level + your Intelligence modifier.

Monster Tags: pet

Habitat: Underwater

MosesShmoses

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