Camouflage (Octopus Only) You and the elemental have advantage on Dexterity (Stealth) checks.
Pact Tactics (Shark Only) You and the elemental have advantage on attack rolls against a creature if either of you are within 5 feet of the creature and aren't incapacitated.
Delightful Light (Dolphin Delighter Only) The elemental radiates protective light, granting you and any allies within 10 feet of the elemental temporary hit points equal to your wizard level when it is first summoned.
Crashing Assault. Melee Weapon Attack: your spell modifier to hit, reach 5 ft. or 10 ft. (Octopus Only), 1 target. Hit: (1d8 or 2d8 (Shark Only) + your proficiency bonus) bludgeoning damage.
Description
A creature magically formed entirely out of water and shaped like either an octopus, shark or dolphin.
Dolphin Delighter form has an AC of 14. The Naval Familiar has hit points equaling 5 times your wizard level + your Intelligence modifier.
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