Medium Celestial, Lawful Neutral
Armor Class 20 Natural Dexterity
Hit Points 210 (20d10 + 100)
Speed 40 ft., Fly 60 ft.
STR
16 (+3)
DEX
22 (+6)
CON
20 (+5)
INT
18 (+4)
WIS
18 (+4)
CHA
20 (+5)
Saving Throws DEX +11, CON +10, INT +9
Skills Intimidation +10, Perception +7
Damage Resistances Acid, Fire, Lightning
Damage Immunities Psychic
Condition Immunities Charmed, Frightened
Senses Passive Perception 18
Languages Celestial, Common, Primordial
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

 Controlled Destruction: Beerus can use a bonus action to enter a state of controlled destruction, temporarily increasing his damage. During this state, his melee attack rolls deal an extra 1d6 damage. This state lasts for 1 minute and can be used once per long rest.

Divine Reflexes: Beerus has advantage on Dexterity saving throws.

Steely Will: Beerus has resistance to fear and charm effects. 

Actions

 Multiattack: Beerus can make three melee attacks.

Destructive Punch: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Ki Blast: Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 21 (6d6) force damage.

Destruction Burst (Recharge 5-6): Beerus releases a powerful burst of destructive energy at a point he can see within 150 feet. Each creature in a 20-foot-radius sphere centered on that point must make a DC 19 Dexterity saving throw. A creature takes 45 (10d8) force damage on a failed save, or half as much damage on a successful one.

 

Bonus Actions

 Controlled Destruction: Beerus can enter a state of controlled destruction, temporarily increasing his damage. During this state, his melee attack rolls deal an extra 1d6 damage. This state lasts for 1 minute and can be used once per long rest.

Teleport (Recharge 4-6): Beerus can magically teleport, along with any equipment he is wearing or carrying, up to 60 feet to an unoccupied space he can see.

 

 

Reactions

Uncanny Dodge: Beerus can use his reaction to halve the damage of an attack that hits him. He must be able to see the attacker.

Legendary Actions

Beerus can take 1 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Beerus regains the spent legendary action at the start of his turn.

  • Attack: Beerus makes a melee attack.
  • Move: Beerus moves up to his speed without provoking opportunity attacks.
Mythic Actions

 

No mythic actions.

Description

Despite being retired and weaker, Beerus still retains significant power and dexterity. He is capable of delivering devastating attacks and using his destructive abilities sparingly. His calm demeanor belies a past of destruction, but now he prefers peace and the enjoyment of exotic drinks.

Lair and Lair Actions

 

No lair at the moment.

Manadaa

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