Medium Humanoid (Tiefling), Neutral Evil
Armor Class 15 (Reinforced Dress)
Hit Points 200 (20d10)
Speed 30 ft.
STR
13 (+1)
DEX
18 (+4)
CON
13 (+1)
INT
17 (+3)
WIS
17 (+3)
CHA
20 (+5)
Saving Throws DEX +8, CHA +9
Skills Deception +9, Intimidation +10, Performance +10
Damage Resistances Fire
Condition Immunities Charmed
Senses Darkvision 60 ft, Passive Perception 17
Languages Common, Draconic, Elvish, Infernal Common, Infernal, Elvish, Draconic
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Spellcasting.  Cassandra is a 7th-level spellcaster. Her spellcasting ability is 20 (spell save DC 16, + 8 to hit with spell attacks). She has following bard spells prepared:

Cantrips (at will): Friends, Minor Illusion, Vicious Mockery, Thaumaturgy
1st level (4 slots): Charm Person, Dissonant Whispers, Disguise Self, Thunderwave 

2nd level (3 slots): Enthrall, Crown of Madness, Hold Person, Suggestion

3rd level (3 slots): Fear

4th level (1 slot): Hallucinatory Terrain

Actions

Note: You could make a multiattack of any combo out of these.

Multiattack. Cassandra makes two Dagger attacks.

Multiattack 2. Cassandra makes two Claw attacks.

Multiattack 3. Cassandra makes two Crossbow attacks.

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 5) piercing damage.

Poisoned Claws. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6 +1) slashing damage and 10 (1d12 +3) poison damage.

Crossbow. Ranged Weapon Attack: +4 to hit,  range 20/60 ft., one target, Hit: 12(2d4 +5) piercing damage.

Bonus Actions

Prelude to Tragedy. Used at the start of an encounter. Every creature that Cassandra can see within range must make a DC 16 Wisdom saving throw or be incapacitated as feelings of immense despair and sorrow overcome them. Creatures that succeed the saving throw become immune to this feature. Those who fail the saving throw may repeat it at the end of each of their turns. Once successful, the creature gains immunity to this feature.

"Places, everyone!" Cassandra calls 3 Veterans to her aid. This feature can be used up to three times during combat.

Reactions

Hellish Rebuke. (1/day) Cassandra casts Hellish Rebuke when hit with a melee attack.

Lair and Lair Actions

Lair (Opera House) Actions

On initiative count 20 (losing initiative ties), Cassandra takes a lair action to cause one of the following effects; she can’t use the same effect two rounds in a row:

  • "Break a leg!" Cassandra makes an Unarmed Attack against a creature within range: +5 to hit, reach 5ft, Hit  25 (3d10 +5) bludgeoning damage. The target must succeed a DC 15 strength saving throw or be knocked prone.
  • "Spotlights!" Two opera house spotlights turn on. Two creatures of Cassandra's choice are targeted and must make a DC 14 Constitution saving throw or be blinded until the end of their next turn.
  • "The show must go on!" Cassandra heals herself 30 (5d8) hit points.

 

Previous Versions

Name Date Modified Views Adds Version Actions
6/23/2024 4:32:34 AM
7
1
--
Coming Soon

Monster Tags: humanoid

3v4Northrup

Comments

Posts Quoted:
Reply
Clear All Quotes