Spellcasting. Cassandra is a 7th-level spellcaster. Her spellcasting ability is 20 (spell save DC 16, + 8 to hit with spell attacks). She has following bard spells prepared:
Cantrips (at will): Friends, Minor Illusion, Vicious Mockery, Thaumaturgy
1st level (4 slots): Charm Person, Dissonant Whispers, Disguise Self, Thunderwave
2nd level (3 slots): Enthrall, Crown of Madness, Hold Person, Suggestion
3rd level (3 slots): Fear
4th level (1 slot): Hallucinatory Terrain
Note: You could make a multiattack of any combo out of these.
Multiattack. Cassandra makes two Dagger attacks.
Multiattack 2. Cassandra makes two Claw attacks.
Multiattack 3. Cassandra makes two Crossbow attacks.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 5) piercing damage.
Poisoned Claws. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6 +1) slashing damage and 10 (1d12 +3) poison damage.
Crossbow. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target, Hit: 12(2d4 +5) piercing damage.
Prelude to Tragedy. Used at the start of an encounter. Every creature that Cassandra can see within range must make a DC 16 Wisdom saving throw or be incapacitated as feelings of immense despair and sorrow overcome them. Creatures that succeed the saving throw become immune to this feature. Those who fail the saving throw may repeat it at the end of each of their turns. Once successful, the creature gains immunity to this feature.
"Places, everyone!" Cassandra calls 3 Veterans to her aid. This feature can be used up to three times during combat.
Hellish Rebuke. (1/day) Cassandra casts Hellish Rebuke when hit with a melee attack.
Lair and Lair Actions
Lair (Opera House) Actions
On initiative count 20 (losing initiative ties), Cassandra takes a lair action to cause one of the following effects; she can’t use the same effect two rounds in a row:
- "Break a leg!" Cassandra makes an Unarmed Attack against a creature within range: +5 to hit, reach 5ft, Hit 25 (3d10 +5) bludgeoning damage. The target must succeed a DC 15 strength saving throw or be knocked prone.
- "Spotlights!" Two opera house spotlights turn on. Two creatures of Cassandra's choice are targeted and must make a DC 14 Constitution saving throw or be blinded until the end of their next turn.
- "The show must go on!" Cassandra heals herself 30 (5d8) hit points.
Previous Versions
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6/23/2024 4:32:34 AM
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Coming Soon
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