Large Celestial, Lawful Evil
Armor Class 23 (28 with shield)
Hit Points 561 (34d8 + 204)
Speed 40 ft.
STR
26 (+8)
DEX
18 (+4)
CON
22 (+6)
INT
16 (+3)
WIS
20 (+5)
CHA
24 (+7)
Saving Throws STR +14, CON +12, WIS +11
Skills Arcana +10, Athletics +14, History +10, Perception +11
Damage Vulnerabilities Cold
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Fire, Force, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 120 ft, Truesight 60 ft, Passive Perception 21
Languages Common, Draconic, Dwarvish, Elvish, Giant, Gith, Quori
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If Conviction fails a saving throw, she can choose to succeed instead.

Radiant Armor. A creature that grapples Conviction or is grappled by her takes 13 (3d8) radiant damage. A creature takes 13 (3d8) radiant damage if it starts its turn grappling or being grappled by Conviction.

Charge. If Conviction moves at least 10 feet straight toward a target and then hits it with her Shield Bash on the same turn, the target takes an extra 11 (2d10) bludgeoning damage. If the target is a creature, it must succeed on a STR saving throw (DC 22) or be pushed up to 10 feet away and knocked prone.

Shield of Providence. While using the Shield of Providence, Conviction gains a +5 to her AC and can use the Parry reaction.

Spellcasting. Conviction is a 20th-level spellcaster. Her spellcasting ability is Constitution (spell save DC 20, +12 to hit with spell attacks):

Cantrips (at will): mage hand, mending, prestidigitation

1st level (4 slots): expeditious retreat, sanctuary, searing smite, thunderous smite, thunderwave, wrathful smite

2nd level (3 slots): blur, heat metal, see invisibility

3rd level (3 slots): dispel magic, fly, haste, blinding smite

4th level (3 slots): freedom of movement, staggering smite

5th level (2 slots): animate objects, wall of force, banishing smite

Paladin Resilience. Conviction has advantage on saving throws against being poisoned, is immune to disease, and magic can’t put her to sleep.

Actions

Multiattack. Conviction makes two attacks with her Shield Bash or one attack with her Gravity Maul and one with her Shield Bash.

Shield Bash. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 24 (3d10 + 8) bludgeoning and 16 (3d10) radiant damage.

Gravity Maul. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) force damage. Additionally, every creature (including the target) within a 20 ft radius must make a CON saving throw (DC 22) or be pushed 10 ft outwards and take 3d10 force damage. On a successful save, the creature takes half damage and is not moved.

Reactions

Parry. Conviction adds 6 to her AC against one attack within 5 ft that would hit her. The parried target must make a STR saving throw (DC 22) or become stunned until the beginning of their next turn. To do so, Conviction must see the attacker and be wielding the Shield of Providence.

Legendary Actions

Conviction can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Conviction regains spent legendary actions at the start of her turn.

Shield Bash. Conviction makes one weapon attack.

Well Rush (Costs 3 Actions). Conviction makes a Gravity Maul attack and uses the gravitational shift to launch herself forwards 40 ft across without provoking opportunity attacks.

Fera_Amile

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