Born of Darkness. Magical darkness does not impede the pirate's darkvision.
Flyby. The air pirate doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Dive Attack. If the air pirate is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 7 (2d6) damage to the target.
Multiattack. The air pirate makes two kick attacks and an uppercut attack.
Kick. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 6 (1d6 + 2) bludgeoning damage.
Charge Punch. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 13 (2d10 + 2) bludgeoning damage. As part of this attack the air pirate moves 10 feet in a straight line.
Uppercut. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Description
The Air Pirate is an Emblem Heartless
The Air Pirate dresses very much in a pirate-like fashion, wearing a blue-and-white striped head scarf, a light blue neck wrap, skull-shaped shoulder pads, golden bracelets, bright blue baggy pants tied with a yellow sash, a brown knee-pad on its left leg, and long, narrow black shoes with brown straps. On close inspection, appears to be a cousin of the Soldier-type Heartless, featuring the same yellow eyes, shadowed face, and jagged blue jaw. It also boasts a trim blue-skinned torso, fit for battle, and bright purple wings, enabling them to swoop down on enemies for an attack.
The Heartless's name references the fact that it can fly and glide through the air in battle, and that its design looks very much like a stereotypical pirate.
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