Medium Humanoid, Lawful Evil
Armor Class 16 Plate
Hit Points 102 (10d8 + 22)
Speed 30 ft., Climb 15 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
12 (+1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws CON +7
Skills Athletics +12, Perception +10
Damage Resistances Piercing
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Poisoned
Senses Darkvision, Passive Perception 14
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Spellcasting. The Azagor Warden is a 3-level spellcaster. Its spellcasting ability is INT (spell save DC 12, +2 to hit with spell attacks). The Azagor Warden has following Sorcerer spells prepared:
Cantrips (at will): Shocking Grasp 
3rd level (2 slots): Counterspell

Actions

Danger Sense. The Azagor Warden is able to sense if the target is powerful or not. The prison warden goes into a complete defense form, increasing it's AC by 2. In this form, the Prison Warden is unable to cast cantrips or spells, but able to Pierce Attack. It is possible to break the stance of Azagor Warden with NAT 20 hit roll.

Pierce Attack. Melee Weapon Attack: +4 to hit, reach 8 ft., 1 target. Hit: 30 (3d8 + 6) Piercing damage.

Bonus Actions

Coat Weapon. Azagor's Prison Warden is able to coat his weapon with the Core's magic, adding +[roll]1d10[/roll] radiant damage on Piercing Attacks for 1 minute.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Armorhumanoid

Habitat: Mountain

iambogu

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