Medium Humanoid (Any Race), Any Alignment
Armor Class 18 (armour of solitude)
Hit Points 102 (12d8 + 48)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws CON +7, WIS +3
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multiattack. The Blackgaol Knight makes three Greatsword attacks.

Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Arrow Barrage. The Blackgaol Knight rapidly fires their crossbow in a 30ft cone in front of them. All creatures within the area must make a DC 13 Dexterity saving throw, taking 22 (4d10) piercing damage on a failed save, of half as much on a successful one.

Spirit Slash (Recharge 5-6). The Blackgaol Knight lifts their sword above their head before bringing it smashing down and unleashing a burst of magical energy in a 15ft long, 5ft wide line. All creatures within the area must make a DC 16 Strength saving throw, taking 33 (6d10) force damage on a failed save, of half as much on a successful one. 

Bonus Actions

Flask of Crimson Tears (1/day). The Blackgaol Knight drinks from their flask, regaining 40HP.

Description

Through a secret rite, the Knights of the Solitary Gaol relinquished their hearts for heightened battle prowess. Next, they engraved their blades with two crests: one depicting the light of birth, and the other, solitude.

Monster Tags: NPC

Habitat: Urban

CaveWombatum

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