Armor Class
14
Natural Armor
Hit Points
18
(5d6)
Speed
10 ft., Fly 40 ft.
STR
3
(-4)
DEX
18
(+4)
CON
10
(+0)
INT
14
(+2)
WIS
13
(+1)
CHA
11
(+0)
Skills
Perception +3, Stealth +8
Senses
Passive Perception 13
Languages
Common, Sylvan
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Heart Sight. The faerie touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the faerie also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility. The faerie magically turns invisible until it casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the faerie wears or carries is invisible with it.
Heal Wounds. The faerie touches a creatures wounds and heals them for 1d4 damage.
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