Armor Class
13
Natural armor
Hit Points
38
(5d8 + 15)
Speed
40 ft.
STR
15
(+2)
DEX
14
(+2)
CON
16
(+3)
INT
6
(-2)
WIS
14
(+2)
CHA
4
(-3)
Skills
Perception +6, Stealth +6
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses
Passive Perception 14
Languages
None
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The balverine has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Multiattack. The balverine makes two attacks, one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 8 Constitution saving throw or be cursed with balverine lycanthropy.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.
Description
The balverine is a savage predator that can appear at night to prey on those unfortunate enough to be caught in their hunt.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/1/2019 4:16:23 AM
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5
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0
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1
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Coming Soon
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