Armor Class
12
(leather)
Hit Points
31
(31d8)
Speed
30 ft.
STR
10
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
17
(+3)
WIS
14
(+2)
CHA
13
(+1)
Saving Throws
WIS +6
Skills
Arcana +7, History +7, Investigation +6
Senses
Passive Perception 12
Languages
Common, Goblin
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Actions
Spellcasting. The sidekick casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):
At will: acid splash, fire bolt, mending,
4/day: magic missile, thunderwave, ice knife
2/day: web
Description
Evokers harness arcane energy to destroy. Many armies employ evokers to rain destruction down on enemy forces.
Wizards
Wizards pursue magical power through the study of arcane texts. Some travel the world searching for esoteric tomes, while others train lesser wizards or collaborate with colleagues to create new spells.
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