Small Dragon, Chaotic Neutral
Armor Class 14 (natural armor)
Hit Points 12 (2d8 + 2)
Speed 20 ft., Burrow 15 ft., Fly 25 ft.
STR
9 (-1)
DEX
13 (+1)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws DEX +3, CON +3, WIS +2, CHA +2
Skills Perception +4, Stealth +2
Damage Immunities Lightning
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages Understands Draconic but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Senses. Has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Limited Telepathy. They can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d10) piercing damage.

Barbed Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (2d4+2) piercing damage and it can attach to the target. While attached, the Runt Dragon has advantage on its next attack. The Runt Dragon can detach itself by spending 5 feet of its movement .

Lightning Breath (1/Long Rest). The dragon exhales lightning in a 15-­foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 11 (1d10+6) lightning damage on a failed save, or half as much damage on a successful one.

CreunogTheTall