Medium Dragon, Chaotic Neutral
Armor Class 16 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft., Swim 30 ft., Fly 60 ft.
STR
17 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
14 (+2)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws DEX +4, CON +5, WIS +3, CHA +4
Skills Arcana +4, Deception +4, Perception +5, Stealth +3
Damage Resistances Poison, Psychic
Condition Immunities Frightened
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 15
Languages Draconic, Telepathy 120 ft.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amphibious. The dragon can breathe air and water.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 3 (1d6) psychic damage.

Noxious Breath (Recharge 5–6). The dragon exhales noxious vapors in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw. On a failed save, the creature takes 21 (6d6) poison damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a d4 and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects.

Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 12):

At will: mage hand (the hand is invisible), minor illusion

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