Huge Construct, Chaotic Evil
Armor Class 18 Natural
Hit Points 168 (16d12 + 64)
Speed 25 ft., Climb 25 ft.
STR
20 (+5)
DEX
8 (-1)
CON
18 (+4)
INT
16 (+3)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws STR +9
Skills Athletics +9
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Blindsight 60 ft, Darkvision 300 ft, Passive Perception 17
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Born of Darkness. Magical darkness does not impede the Circus Crab's darkvision.

Festive Fanfare. The Circus Crab possesses cogs which continuously whir and plays music which can be heard 100 feet away. It has disadvantage on Dexterity (Stealth) checks made against creatures within this radius.

Magic Resistance. The Circus Crab has advantage on saving throws against spells and magical effects.

Sure-Footed. The Circus Crab has advantage on Strength and Dexterity Saving Throws made against Effects that would knock it prone.

Actions

Multiattack. The Circus Clown makes two Claw attacks or five Clawitzer attacks. It also uses Circus Crew if possible.

Claw. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 31 (4d12 + 5) bludgeoning damage. Additionally the target is grappled and restrained (escape DC 17). The Circus Crab has two claws, each can grapple a different creature.

Clawitzer. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 16 (2d12 + 3) piercing damage. This attack does not have disadvantage against targets the Circus Crab is grappling.

Funtime Barrage (Recharge 5-6). The Circus Crab targets a point within 300 feet of it. All creatures within 20 feet of that point must make a DC 17 Dexterity saving throw as it lets loose a volley of cannon fire. A creature takes 26 (4d12) piercing and 26 (4d12) thunder damage on a failure or half as much on a success.

Call Circus Crew (Recharge 5-6). The Circus Crab summons 4 (1d4 + 1) Heartless of Challenge Rating 2 or lower or 9 (2d6 + 2) heartless of Challenge Rating 1/4 or lower in empty spaces within 60 feet of it. Heartless summoned in this way last 1 hour or until Call Circus Crew is used again.

Description

Circus Crab is a Emblem Heartless

This enemy is a variation of the Fortress Crab based on the theme of a circus tent, which acts as its shell. Its pincers are cages swarming with Heartless, and it carries five cannons on its back, surrounding the Heartless symbol. Two clown-looking Heartless stand on one level of the big top, directing the crab.

Monster Tags: construct

Bgherbers

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