CHAOS UNBOUND. CHAOS UNBOUND will make all chaos damage deal 1d6 more damage.
Chaotic Slash. Melee Weapon Attack: +9 to hit, reach 10 ft.,. Hit: 12 (2d10 + 3) [Chaos Table] damage.
Chaos Dash. Attack: +11 to hit, range 15/80 ft., target. Hit: 15 (3d12 + 1) [Chaos table] damage. [Recharges 4]
CHAOS DASH. Chaos leap jump 50ft smashing into the ground dealing 4d8.
CHAOS THROW D20. The chaos creature will throw chaos ball. After throwing the ball of chaos it will make a random effect happen. | Roll (d20)
| 1 | The chaos creature explodes dealing damage for 2d20 in an 50ft range.
| 2 | The Chaos ball explodes dealing 1d8 damage. |
| 3 | A mysterious wind blows, extinguishing all flames nearby. |
| 4 | You hear a distant whisper, giving you chills Disadvantage for the players. |
| 5 | You gain +2 to your next attack roll and deals +10 damage. |
| 6 | Your weapon glows with a faint light for 1 hour blinding all enemy's . |
| 7 | You feel a sudden surge of energy, regain 1d20 HP. |
| 8 | A random enemy is stunned for 1 turn. |
| 9 | The CHAOS CREATURE does an multi attack. |
| 10 | A large chaos monster summons appears damage 2d12 HP 20. |
| 11 | You gain +1 to your AC for the next 10 rounds. |
| 12 | Your movement speed increases by 20 feet for 1 hour. |
| 13 | A random legendary item spawns. |
| 14 | You gain the ability to see in the dark for 1 hour. |
| 15 | You feel an aura of protection, gain +4 to saving throws. |
| 16 | You cast a random cantrip. |
| 17 | Your next attack deals double damage. |
| 18 | You summon an chaos monster HP 15 DPS 1d10 |
| 19 | The CHAOS CREATURE gains a temporary magical shield (10 HP). |
| 20 | The player gets 1d20 temp HP |
The CHAOS CREATURE can throw a ball of Elemental energy 1d12
Reaction Name. If enemy moves away from the CHAOS CREATURE it can Summon an tiny Chaos monster 5 damage 2 HP.
Description
A Monster with a Slick black cloak and bright red eyes