Large Undead, Unaligned
Armor Class 10 (natural armor)
Hit Points 38 (4d10 + 16)
Speed 30 ft., climb 20 ft.
STR
19 (+4)
DEX
8 (-1)
CON
18 (+4)
INT
1 (-5)
WIS
13 (+1)
CHA
3 (-4)
Skills Perception +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Zombie infection. If a target takes poison damage from this creature the target must succeed a DC 8 Constitution Save every day until it passes or fails 3 saves. On 3 fails the target becomes a Zombie, on 3 successes the effect ends.

Actions

Multiattack. The bear makes two attacks: one with its infectious bite and one with its claws.

Infectious Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. On a hit the target must make a DC 12 Constitution save or take an additional 3 (1d6) poison damage and is (poisoned).

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Monster Tags: Misc Creatureundead

Habitat: ArcticForestHill

Snababo

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