Amphibious. The orephidian can breathe air and water.
Galvanizing Aura. Any creature that starts its turn within 5 feet of the orephidian takes 4 (1d8) lightning damage, and the orephidian regains hit points equal to the damage taken.
Legendary Resistance (1/Day). If the orephidian fails a saving throw, it can choose to succeed instead.
Slender Form. The orephidian can move through any opening a Tiny creature can fit through.
Multiattack. The orephidian makes two bite attacks an uses its Wild Energy.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) piercing damage plus 11 (2d10) acid damage.
Wild Energy. The orephidian uses one of the following actions at random:
1. Binding Bolt. The orephidian forces one creature within 60 feet of it to make a DC 16 Constitution saving throw. On a failure, it takes 9 (2d8) lightning damage and is restrained until the end of the orephidian's next turn.
2. Lightning Blast. The orephidian casts lightning bolt (DC 16 Dexterity saving throw).
3. Overloaded Zap. The orephidian discharges crackling electricity in a 30-foot-radius sphere. Underwater, this radius increases to 60-feet. Each creature in this area must make a DC 16 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save or half as much damage on a successful one.
4. Voltaic Lure. The orephidian force sup to three creatures within 30 feet of it to make a DC 14 Strength saving throw. On a failure, a creature is pulled up to 10 feet toward the orephidian. Creatures wearing metal armor have disadvantage on this saving throw.
The orephidian can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The orephidian regains spent legendary actions at the start of its turn.
Evasive Maneuver. The orephidian moves up to its speed. This movement doesn't provoke opportunity attacks.
Bite Attack (Costs 2 actions). The orephidian makes a bite attack.
Wild Energy (Costs 2 actions). The orephidian uses its Wild Energy action.
Description
The corrupted orephidian was once a normal lightning orephidian. It was corrupted when it accidentally swallowed the cadence channeler once buried in the wall of the old mines where it lived. When the ancient Fizzar device activated, it boosted the orephidian's natural ability to absorb energy from crystals to incredible levels. This causes the creature to be ravenously hungry for magical energy.
Previous Versions
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