Armor Class
13
Natural armor
Hit Points
27
(6d6 + 6)
Speed
35 ft., Walk Upright - 20 ft.
STR
10
(+0)
DEX
16
(+3)
CON
12
(+1)
INT
9
(-1)
WIS
10
(+0)
CHA
6
(-2)
Saving Throws
DEX +5
Skills
Survival +2
Damage Resistances
Poison
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common can only read and understand Can understand common but not speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The rat makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
Bonus Actions
Stand upright. The rat spends 5 feet of movement to go from all fours to a bipedal stance. It's kind of disturbing, and they know it.
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