Armor Class
16
(chain shirt, shield)
Hit Points
36
(4d8 + 20)
Speed
30 ft.
STR
18
(+4)
DEX
15
(+2)
CON
16
(+3)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Saving Throws
STR +6, CON +5
Skills
Perception +4
Senses
Passive Perception 16
Languages
Any one language (usually Common)
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Advanced Tactics. The prison guard has advantage saving throws while an Elite Guard is within 30 ft. and the prison guard adds one extra d4 to attack rolls for each ally attacking the same creature.
Actions
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d4 + 4) piercing damage, or 10 (3d4 + 4) piercing damage if used with two hands to make a melee attack.
Short Bow. Ranged Weapon Attack: +6 to hit, range 60/150 ft., one target. Hit: 7 (1d6 + 4); Piecing damage.
Description
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
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