Large Fiend (Demon), Chaotic Evil
Armor Class 14 (artificial limbs)
Hit Points 66 (9d8 + 26)
Speed 30 ft., Climb 30 ft.
STR
17 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
12 (+1)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws STR +6, DEX +3, INT +4, WIS +3
Skills Perception +4, Survival +2
Damage Vulnerabilities Bludgeoning, Piercing
Damage Resistances Necrotic, Psychic
Condition Immunities Charmed, Exhaustion, Paralyzed, Prone, Stunned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 15
Languages Telepathy (Can only communicate in ideas, feelings, and will)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Plasma Spitter (Recharge 4–5). The arachnotron casts balls of plasma in a 30-­foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 30 (5d12) lightning damage on a failed save, or half as much damage on a successful one.

Description

Think of the pain a Black Widow causes when you disturb her nest. Then think what happens when you stir up one the size of a carriage. It's said that the first arachnotrons spawned from the corpse of a primordial fiend princess of similar form. The Union Advantage Company fort responsible for the arachnotron's summoning, intended to conjure and weaponize demons of its own design, was overrun after an outbreak occurred at its alchemy encampment, killing everyone inside. The fort, still operating under the directive of the magical servant, continues to brew arachnotrons autonomously.

Silversnak

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