Thorny. The blight is covered in long, sharp needles. If a creature is within 5 feet of the blight at the beginning of its turn, it must make a DC 13 Dexterity saving throw or take 7 (2d6) piercing damage. If a creature makes a melee attack against the blight, it takes 7 (2d6) piercing damage.
Many Arms. The blight, like a cactus, can have almost any amount of arms, giving it an advantage when it has many arms. Roll a d8 to determine how many arms it has. It has an additional d12+6 hit points per arm it has.
Multiattack. The cactus can make as many slam attacks as it has arms (maximum 4 attacks).
Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 15 (2d6 + 8) bludgeoning damage plus 11 (2d4 +6) piercing damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 21 (3d8 + 8) piercing damage.
Needles. The blight can fire up to 10 needles, choosing which target within a 75 foot radius of it each individual needle targets. A needle that hits its target deals 10 (3d6) piercing damage.
Grow Needles (maximum 5 times per hour). The blight sprouts 20 needles.
Grow Fruits (maximum 1 per day). The blight sprouts 1d6 magical cactus fruits, that heal the consumer by 2d6 hit points.
Description
Cactus blights are evil cactus creatures that gain the ability to walk. With the upper body of a prickly cactus, this creature can shoot its needles as projectiles. It has the ability to sprout magical cactus fruits that can be given to allies, healing them. Even though it has many cactus features, it has a humanoid-like body shape, transforming the stubby, blunt arms and no legs into jointed arms with little cactus fingers, and big, prickly feet supporting its mass of sprouting arms. It has a scary face with small dents as eyes, and a big, sharp toothed mouth. Its head slightly sprouts out of its main cactus body, giving it the ability to turn and angle its head individually.
Previous Versions
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