Medium Plant, Any Non-Lawful Alignment
Armor Class 12 Flesh
Hit Points 24 (6d4 + 10)
Speed 20 ft., Shambling
STR
16 (+3)
DEX
9 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws STR +5
Damage Vulnerabilities Fire, Lightning
Damage Resistances Piercing
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Tremorsense 30ft, Unknown Scent detection 90ft. Cannot use this sense for combat, Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spikey:

Creatures touching the cactus golem suffer 1d4 pierce damage at the start and end of their turn, unless they move away

Additionally, if some idiot grapples the cactus they suffer the effects of Hug

Pricked:

creature suffers 1d4 pierce damage per 10 ft moved

Actions

Cactus slap: 

it swings its limb and deals 3d6 pierce damage

If the target fails a Dc12 con save, the target becomes Pricked

 

Hug: 

+2 to hit

it grapples the target, reducing movement speed by 80% 

Deals 2d6 pierce damage per turn that the target is grappled and inflicts Pricked

Dc12 strength or dex to escape the grapple

Reactions

Brace:

the cacti can brace its limbs against a melee attack, gaining +2 AC but inflicting -2 On its next attack roll regardless if the cactus gets hit or not

Description

An animate cactus sentinel that guards its family, very territorial, is unlikely to persue targets as long as it has family to protect

Habitat: Desert

angeleyesdiravello

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