Medium Beast, Unaligned
Armor Class 12
Hit Points 22 (4d8 + 4)
Speed 20 ft., Fly 40 ft., Swim 20 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
2 (-4)
WIS
12 (+1)
CHA
5 (-3)
Skills Perception +3
Senses Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Sight and Smell: The angry goose has advantage on Wisdom (Perception) checks that rely on sight or smell.

Aggressive: As a bonus action, the angry goose can move up to its speed toward a hostile creature that it can see.

Actions

Multiattack: The angry goose makes two attacks: one with its beak and one with its wings.

Beak: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage.

Wings: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) bludgeoning damage.

Honk of Terror: The angry goose lets out a terrifying honk. Each creature within 20 feet of the goose that can hear it must succeed on a DC 12 Wisdom saving throw or be frightened until the end of their next turn.

Bonus Actions

Aggressive: As a bonus action, the angry goose can move up to its speed toward a hostile creature that it can see.

Reactions

Defensive Flutter: When a creature makes an attack against the angry goose, it can use its reaction to impose disadvantage on the attack roll.

Description

It is an angry goose, it goes honk but in anger

alistairb93

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