Keen Sight and Smell: The angry goose has advantage on Wisdom (Perception) checks that rely on sight or smell.
Aggressive: As a bonus action, the angry goose can move up to its speed toward a hostile creature that it can see.
Multiattack: The angry goose makes two attacks: one with its beak and one with its wings.
Beak: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
Wings: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) bludgeoning damage.
Honk of Terror: The angry goose lets out a terrifying honk. Each creature within 20 feet of the goose that can hear it must succeed on a DC 12 Wisdom saving throw or be frightened until the end of their next turn.
Aggressive: As a bonus action, the angry goose can move up to its speed toward a hostile creature that it can see.
Defensive Flutter: When a creature makes an attack against the angry goose, it can use its reaction to impose disadvantage on the attack roll.
Description
It is an angry goose, it goes honk but in anger
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Posted Nov 17, 2025It is lovely to see a real world creature that is terrifying in actual life. A teed off goose is something to flee from.
I'd buff this a touch by having its Honk of Terror force a Concentration check for spells or features in addition to being frightened. "The loud terrifying honk disrupts your focus as you consider fleeing this terror."