Amphibious. The bullywug can breathe air and water.
Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Swamp Camouflage. The bullywug has advantage on Dexterity (Stealt) checks made to hide in swampy terrain.
Standing Leap. The bullywug’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
In Trense. Duty can not attack with anything else than bite, use it reaction and doesn't have any of his immunity if he isn't unconscious.
Ultra Duty. When duty would be killed, he instead fall unconscious and regain all his Hp and recover from all of his condition, (Good or Bad), however, duty only has 33 Hp.
Multiattack. Duty can use it spiritual blow attack twice.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) Bludgeoning damage.
Spiritual Blow. RangedWeapon Attack: +7 to hit, range 5 ft., 5 target. Hit: 11 (1d8 + 7) Magic Bludgeoning damage.
Duty Aura. All non-allied creature must succeed a 15 CHA saving throw or take 2d10 of psychic damage and half as much on a success.
Dodge. The first attack to hit duty his reduced to 0. Duty also use it spiritual blow attack on the creature.
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