Large Beast, Neutral
Armor Class 18 Natural Armor
Hit Points 153 (12d10 + 84)
Speed 50 ft.
STR
17 (+3)
DEX
19 (+4)
CON
17 (+3)
INT
16 (+3)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws STR +6, DEX +7, INT +6
Damage Vulnerabilities Fire
Damage Immunities Cold, Poison
Condition Immunities Grappled
Senses Passive Perception 12
Languages Celestial, Common, Druidic, Elvish
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom(Perception)  checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Snow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

North Wind. As a bonus action Andrius may cast Dragon's Breath at 4th level dealing 5d6 Cold damage. Every use after casting uses an action.

Northern Armor. As a Bonus Action Andrius may cast Armor of Agathys at 3rd level.

Actions

Multiattack. Makes 3 attacks 1 Bite followed by 2 Claw Swipes

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 21 (4d6 + 7) [Piercing ] damage.

Claw Swipe. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit:21 (4d6 + 7) [Slashing] damage.

Tail Swipe. Melee Weapon Attack: +7 to hit, reach 5 ft., Cone. Hit: 29 (4d10 + 7) [Cold] damage.

Description

A noble soul that watches over Wolvendom. When the safety of the wolves is threatened, it will take the form of a wolf and show its fangs and claws. It is said that its powers were given to it by an ancient god.

Adventurer Handbook, after unlocking Wolf of the North Challenge

Habitat: Forest

xyossilvermoon

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