Medium Humanoid (Any Race), Unaligned
Armor Class 12 (leather)
Hit Points 16 (3d8 + 3)
Speed 30 ft., Swim 60 ft. (Mounted)
STR
9 (-1)
DEX
12 (+1)
CON
12 (+1)
INT
8 (-1)
WIS
13 (+1)
CHA
9 (-1)
Skills Animal Handling +16, Perception +16
Senses Passive Perception 13
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Scout. A scout has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Description

Scouts are used to gather information and perform flanking movements for the unit. A full cavalry unit is fast moving and dangerous.

Monster Tags: NPC

FtNVerse

Comments

Posts Quoted:
Reply
Clear All Quotes