Blood Frenzy. The borca has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Hold Breath. The borca can hold its breath for 2 hours.
Pack Tactics. The borca has advantage on an attack roll against a creature if at least one of the borca's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The Borca makes three attacks: one with its bite, one with its claws, and one with its tail.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Previous Versions
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6/26/2024 12:21:36 AM
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Coming Soon
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