Innate Spellcasting. The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:
3/day: Aganazzar’s Scorcher, Flaming Sphere, Heat Metal, Scorching Ray, Erupting Earth, Cure Wounds
1/day: revivify
Magic Weapons. The Vagma and Lavi’s weapon attacks are magical.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.
Constrict. Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.
Twin Bond - If an attack is made on Vagma or Lavi and they are within 10 ft of each other, the twin that is not being attacked may use its reaction to make one melee attack on the attacker.
Natural Order - If either Vagma or Lavi take damage from an attack and is reduced to zero hit points the surviving twin can use a legendary action to consume its twin and gain the following benefits. +2 to AC, 50 temporary hit points, and can cast the spell Fireball once per long rest.
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