Corrupting aura.at the start of his turn corrupts a 2d6(1=5ft) area around it, when a creature start his turn in the corrupted area he need make a con saving throw (14) on a fail takes 3d4 poison damage and roll a wis saving throw (15) on a fail adds 1 corruption.
Corruption.every level of corruption affect your mind and body in different ways:
1: subtract 1d4 on your attack rolls.
2: spread 1d4 of corruption around you and the level 1 effect.
3: disadvantage on saving throws
If you don't gain another level of corruption lose 1 at the start of your turn.
Vine sweep. After touching the ground with the palm of his hand creates vines that deal 2d8 slashing damage on a failed dex saving throw, and on a successful one move 5ft. Away from the creature.
Punch. Melee Weapon Attack: +1 to hit, reach 15 ft., # target. Hit: 2d6 + 5 [bludgeoning] damage.
Multiattack.it punches 2 times or 1 rock throw and 1 Punch
Rock throw. He picks a part of the ground making a square (5ft) difficult terrain.Attack: +2 to hit, range 120/240 ft., attacks a 15ft circle. Hit: #d# + # [bludgeoning] damage.
Shockwave.by pounding the ground it pulls every creature around him 30 feat away.
Corruption absorption (once every 2 turns). the giant absorbs 3d8 area around it that heals himself removing the corruption
Corruption mass spread. When he dies it can choose to explode into giant vines an corruption dealing 3d10 corruption damage in a 60 feet circle radius and spreading the corruption
Description
A gigantic top half of a skeleton covered in purple vines that leak's corruption on the world, usually is used as a world domination weapon controlled by liches and evil forces.
It creature is not natural but made of giants corpses and dark rituals that consumes and destroys.
And it walks with his arms.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Jun 27, 2024I the there's anything wrong with the creature, sorry because i was doing it instead of going to sleep