Large Dragon, Any Alignment
Armor Class 18 Natural Armor
Hit Points 178 (17d10 + 85)
Speed 40 ft., Fly 80 ft., Swim 40 ft., Climb 40 ft.
STR
23 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
15 (+2)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws DEX +5, CON +8, WIS +4, CHA +7
Damage Immunities Acid, Fire
Condition Immunities Charmed
Senses Blindsight 30ft, Darkvision 120ft, Passive Perception 18
Languages Common, Draconic
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Amphibious. The dragon can breathe air and water.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Acid Breath (Recharge 5–6). The dragon exhales acid in a 30­-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.

Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.

Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Habitat: ForestGrasslandHillMountainSwamp

macker131313

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