Tiny Swarm of Tiny dragons, Chaotic Neutral
Armor Class 15 Hardened Scales
Hit Points 14 (16d4 + 16)
Speed 10 ft., Fly 60 ft.
STR
10 (+0)
DEX
20 (+5)
CON
15 (+2)
INT
15 (+2)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws DEX +8, WIS +5, CHA +7
Skills Arcana +5, Perception +5, Stealth +7
Damage Vulnerabilities Radiant
Damage Immunities Acid, Poison
Condition Immunities Charmed, Grappled, Restrained
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Deep Speech, Draconic, Elvish, Giant, Gnomish, Goblin, Halfling, Sylvan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Superior Invisibility. As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible with it.

Limited Telepathy. Using telepathy, the dragon can magically communicate with any other faerie dragon within 80 feet of it.

Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The dragon’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast a number of spells, requiring no material components. 

 2/day each: dancing lights, mage hand, minor illusion,  color spray, mirror  imagesuggestionmajor imagehallucinatory terrainpolymorph

Ring of Power (Fey, Draconic). This Faerie Dragon has possession of a great magical ring. This ring increases all abilities, especially magical, and many other changes, like hit points, languages, and the power of a breath weapon. This ring will only fit this creature, unless it is killed. The ring will look like a normal gold ring, but no matter what, it will not fit a Humanoid's finger. It will only fit something that has Fey and Draconic in its genes, as well as not be humanoid. This ring can cast mass suggestion with a WIS DC of 17, but can only affect up to 5 creatures, and must follow all rules within the spells description. 

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 1d6+1 piercing damage.

Euphoria Breath (Recharge 4–6). The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 14 Wisdom saving throw, or for 1 minute, the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:

1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction.

5–6. The target doesn’t move, and the only thing it can do on its turn is make a DC 14 Wisdom saving throw, ending the effect on itself on a success.

Reactions

Dodge.  3/short rest. The creature can choose to dodge an attack that it can see.

Description

A faerie dragon is a cat-sized dragon with butterfly wings. It wears a sharp-toothed grin and expresses its delight by the twitching of its tail, its merriment fading only if it is in danger. 

Invisible Tricksters. The only warning of a faerie dragon’s presence is a stifled giggle. The dragon stays out of sight, watching invisibly as its victims contend with its pranks. When its fun is done, the dragon might reveal itself, depending on the disposition of its “prey.”

Friendly and Bright. A faerie dragon has a sharp mind, a fondness for treasure and good company, and a puckish sense of humor. Travelers can play to a faerie dragon’s draconic nature by offering it “treasure” in the form of sweets, baked goods, and baubles in exchange for information or safe passage through its territory.

Habitat: ForestMountainSwampUnderdark

Trevdog226Q

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