In combat, Celeg shares Korims initiative count, but it takes its turn immediately after Korim.
It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless Korim takes a bonus action on his turn to command it to take another action. That action can be one in its stat block or some other action. If Korim is incapacitated, Celeg can take any action of its choice, not just Dodge.
Celeg regains 2d6 hit points if the mending spell is cast on it. If Korim or Celeg dies, it vanishes, leaving its heart in its space.
Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
Might of the Master. The following numbers increase by 1 when Korims proficiency bonus increases by 1: the homunculus's skill and saving throw bonuses (above) and the bonuses to hit and damage of its attack (below).
Current bonus from Might of the Master: +1
Force Strike. Ranged Weapon Attack: +5 to hit, range 30 ft., one target you can see. Hit: 1d4 + 3 force damage.
Channel Magic. The homunculus delivers a spell Korim casts that has a range of touch. The homunculus must be within 120 feet of Korim.
Description
Korims loyal creation made from a gemstone. It is able to perform small tasks and give his creator an overview of his surroundings. The name was given to it by Eromir and means "swift" in elvish.
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