Armor Class
17
Scale Armor
Hit Points
65
(10d8 + 20)
Speed
30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
15
(+2)
INT
12
(+1)
WIS
14
(+2)
CHA
12
(+1)
Saving Throws
DEX +4, WIS +4
Skills
Athletics +5, Perception +4
Senses
Passive Perception 14
Languages
Abyssal, Aquan
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Multiattack: The enforcer makes three melee attacks: two with its trident and one with its tentacle whip.
Trident: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage.
Tentacle Whip: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (2d4+4) slashing damage, and the target must succeed on a DC 15 Strength saving throw or be pulled 5 feet closer to the enforcer.
Fear Aura: As an action, the enforcer can emit a 15-foot aura of fear. Each creature of the enforcer’s choice that starts its turn in this aura must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.
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