Demon Regeneration: at the start of this creatures turn it regains 2d12+CON modifier health back
Demonic Aura: Whenever a enemy gets within 5ft of this creature they have to make a DC 14WIS Saving throw or be frightened
1 attack per action
Hideous Monstrosity: +8 to hit, 10ft reach, 1 target, 4d8 slashing (magical)
Improved Healing: once this creature takes damage he can use his reaction to gain 3d12 health back. Can only use 1/long rest
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A hideous demon that’s been trained to be an attacker for hell, known for its disgusting figure and furious attacks
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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