Large Fiend, Chaotic Evil
Armor Class 16
Hit Points 84 (7d12)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
17 (+3)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +6
Damage Vulnerabilities Radiant
Damage Immunities Fire
Condition Immunities Charmed, Prone
Senses Darkvision 120ft, Passive Perception 14
Languages None
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Demon Regeneration: at the start of this creatures turn it regains 2d12+CON modifier health back

Demonic Aura: Whenever a enemy gets within 5ft of this creature they have to make a DC 14WIS Saving throw or be frightened

 

 

Actions

1 attack per action

Hideous Monstrosity: +8 to hit, 10ft reach, 1 target, 4d8 slashing (magical)

Reactions

Improved Healing: once this creature takes damage he can use his reaction to gain 3d12 health back. Can only use 1/long rest

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A hideous demon that’s been trained to be an attacker for hell, known for its disgusting figure and furious attacks

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

xXDaggerSickXx

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