Medium Or Small Monstrosity
Armor Class 13 Crystal
Hit Points 49 (3d6)
Speed 35 ft., You can also jump as part of your movement
STR
13 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
12 (+1)
Senses Truesight 5 ft., Passive Perception 12
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Laser Beam. RangedWeapon Attack: +2 to hit, range 50 ft., 1 target. Hit: 1d6+ 3 force damage.

Sky Beams. RangedWeapon Attack: +2 to hit, range 50 ft., 4 target. Hit: 1d6 force damage.1 turn cooldown.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Heavyset miner of the Crystal Peak overcome by crystal growth. Can discharge blazing beams of light from its crystalllised  limbs.


How does the world look to this creature, gazing out from within its crystal prison? Does it see only light? Is that what drives it into a frenzy?

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Coffeemmmgood

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