Laser Beam. RangedWeapon Attack: +2 to hit, range 50 ft., 1 target. Hit: 1d6+ 3 force damage.
Sky Beams. RangedWeapon Attack: +2 to hit, range 50 ft., 4 target. Hit: 1d6 force damage.1 turn cooldown.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Heavyset miner of the Crystal Peak overcome by crystal growth. Can discharge blazing beams of light from its crystalllised limbs.
How does the world look to this creature, gazing out from within its crystal prison? Does it see only light? Is that what drives it into a frenzy?
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments