Thorn Gale
Whenever a melee attack hits Barb-ari the enemy who made the attack must make a dc 17 dex save or take 1d6+3 piercing damage
Rapid Growth
Barb-ari when cut via slashing, if they drop bellow 5 hp but remain alive they will unlock their rapid Growth trait, in 24 hours the damaged barb-ari will become two barb-ari. If the barb-ari fell to zero hp it will instead respawn as a single individual in 1 month.
Rapid Healing
When cut they produce a sweet sticky jell like sap. Twice per short rest this can be consumed to heal 1d8+2 hp the remnants of the sap will in turn heal barb-ari for 1d6+1
Enduring Thorns
After fighting barb-ari it's highly likely your going to be spending a short rest pulling thorns from your skin. On the next short rest when rolling hit die for hp roll the die lots twice and take the lower number.
Natural Camouflage
when standing still it's hard to tell the difference between a barb-ari and a normal cactus. - dc 16 perception check.
Resiliance
Can go without water for up to 2 months due to stockpiling water in their body
Action Melee Attack. Thorn Punch +6 to hit, reach 5 ft., 1 target. Hit: # (2d6 + 6) [Piercing ] damage + 4 [bludgeoning] damage - 2 Thorn Punch attacks per action.
Action Ranged Attack Thorn spray: range 15 ft circle centered around the succulent all within that range must make a dc 18 dex save or take (2d6 + 6) [Piercing] damage. (Once per long rest)
Action Melee Attack. Poison Spike +6 to hit 5 ft reach 1d4 [piercing] damage + [4] poison damage dc 14 con saving throw on a fail you hallucinate and have disadvantage on attacks until you pass the saving throw . If your attempting to navigate terrain and fail the saving throw more than 3 x in a row you will also be led in circles. (once per day)
Enter the description for how bonus actions work for your monster here.
Bonus action Hide.
Reaction Name. Enter the description for your action.
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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A incredibly humanoid looking cacti monster.
After fighting barb-ari it's highly likely your going to be spending a short rest pulling thorns from your skin.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
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Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
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