Amphibious: The chimpanzodile can breathe air and water.
Keen Smell: The chimpanzodile has advantage on Wisdom (Perception) checks that rely on smell.
Acid Bite: *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 12 (2d6 + 5) acid damage. The target must succeed on a DC 15 Dexterity saving throw or be grappled (escape DC 15). While grappled in this way, at the start of each of the chimpanzodile’s turns, the target takes 12 (2d6 + 5) damage from the chimpanzodile's death roll.
Death Roll: If the target failed the Dexterity saving throw from the Acid Bite, the chimpanzodile begins a death roll. The target takes 12 (2d6 + 5) bludgeoning damage at the start of the chimpanzodile's turn while grappled.
Poisoned Egg-Throw: *Ranged Weapon Attack:* +5 to hit, range 20/60 ft., one target. *Hit:* The egg shatters on impact, creating a 10-foot radius pool of poison centered on the target. Each creature in the area must make a DC 15 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. The pool of poison lasts for 1 minute.
Tail Swipe: When a creature within 5 feet of the chimpanzodile hits it with a melee attack, the chimpanzodile can make a tail attack against that creature. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 10 (1d8 + 5) bludgeoning damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This creature combines the agility and intelligence of a chimpanzee with the ferocity and power of a crocodile, making it a formidable opponent both in and out of water.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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