Medium Beast, Neutral
Armor Class 14 Natural
Hit Points 20 (3d12)
Speed 25 ft., Swim 40 ft., Climb 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
12 (+1)
INT
4 (-3)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +6, DEX +4, CON +3
Damage Resistances Acid
Damage Immunities Poison
Senses Passive Perception 14
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amphibious: The chimpanzodile can breathe air and water.

 

Keen Smell: The chimpanzodile has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Acid Bite: *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 12 (2d6 + 5) acid damage. The target must succeed on a DC 15 Dexterity saving throw or be grappled (escape DC 15). While grappled in this way, at the start of each of the chimpanzodile’s turns, the target takes 12 (2d6 + 5) damage from the chimpanzodile's death roll.

 

Death Roll: If the target failed the Dexterity saving throw from the Acid Bite, the chimpanzodile begins a death roll. The target takes 12 (2d6 + 5) bludgeoning damage at the start of the chimpanzodile's turn while grappled.

 

Poisoned Egg-Throw: *Ranged Weapon Attack:* +5 to hit, range 20/60 ft., one target. *Hit:* The egg shatters on impact, creating a 10-foot radius pool of poison centered on the target. Each creature in the area must make a DC 15 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. The pool of poison lasts for 1 minute.

 

Reactions

Tail Swipe: When a creature within 5 feet of the chimpanzodile hits it with a melee attack, the chimpanzodile can make a tail attack against that creature. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 10 (1d8 + 5) bludgeoning damage.

 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This creature combines the agility and intelligence of a chimpanzee with the ferocity and power of a crocodile, making it a formidable opponent both in and out of water.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Carterc27

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