Armor Class
13
Hit Points
3
(1d6)
Speed
50 ft.
STR
2
(-4)
DEX
16
(+3)
CON
10
(+0)
INT
2
(-4)
WIS
14
(+2)
CHA
10
(+0)
Skills
Perception +4, Stealth +5
Senses
Passive Perception 14
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Keen Senses The bunny has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Horn Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Teleport. The bunny magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.
Description
A large timid rabbit with a 1-foot-long spiral horn. When startled, it has the ability to teleport (or bamf) away, which has led to it's unusual name.
Comments