Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Chameleon. A chameleon may remain hidden after making a ranged attack. After every attack, their target may make a free perception check (DC 15). On a success, the chameleon is revealed.
Blowgun. Range 20/60. To hit: +4. Damage: 1d4 piercing damage, and the target must make a Constitution Saving Throw DC 13. On a failure, the target take 1d6 poison damage and has the poisoned condition for the next minute.
Dagger. To hit: +4. Damage: 1d4 piercing damage. If the chameleon was hidden when this attack was made, he may deal an extra 2d6 damage.
Blend. If the chameleon makes no attack on their turn, they may take the hide action, regardless of cover. A creature may discover their location with a DC 15 Perception check. If a hostile creature is looking at them, or has a way to sense them other than sight, the chameleon may not take this action.
Description
Lizardfolk are primitive reptilian humanoids that lurk in swamps and jungles. Fiercely territorial, they kill when it is expedient and do whatever it takes to survive.
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