Medium Aberration, Chaotic Evil
Armor Class 14 Natural armor
Hit Points 45 (7d8 + 14)
Speed 40 ft.
STR
16 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +5, Stealth +4
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 60 ft., Passive Perception 14
Languages Common Understands Common but can't speak Understands Common but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The Blight Wolf has advantage on an attack roll against a creature if at least one of the Blight Wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Keen Hearing and Smell. The Blight Wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Corrupting Bite. If the Blight Wolf hits a creature with its bite attack, the creature must succeed on a DC 12 Constitution saving throw or be infected with a Blight. An infected creature’s hit point maximum is reduced by 1d4 at the end of each long rest.

Blighted Aura. Any creature that starts its turn within 10 feet of the Blight Wolf must succeed on a DC 12 Constitution saving throw or take 3 (1d6) necrotic damage and have its hit point maximum reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest.

Actions
  1. Multiattack. The Blight Wolf makes two attacks: one with its bite and one with its claws.
     
  2. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) necrotic damage and become infected with the Blight disease.
  3. Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
6/28/2024 9:53:52 PM
1
0
--
Coming Soon
6/28/2024 10:01:27 PM
10
1
1.5
Coming Soon
MEdicalx

Comments

Posts Quoted:
Reply
Clear All Quotes