Pack Tactics. The Blight Wolf has advantage on an attack roll against a creature if at least one of the Blight Wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Keen Hearing and Smell. The Blight Wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Corrupting Bite. If the Blight Wolf hits a creature with its bite attack, the creature must succeed on a DC 12 Constitution saving throw or be infected with a Blight. An infected creature’s hit point maximum is reduced by 1d4 at the end of each long rest.
Blighted Aura. Any creature that starts its turn within 10 feet of the Blight Wolf must succeed on a DC 12 Constitution saving throw or take 3 (1d6) necrotic damage and have its hit point maximum reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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6/28/2024 9:53:52 PM
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1
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0
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Coming Soon
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6/28/2024 10:01:27 PM
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10
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1
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1.5
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Coming Soon
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