Armor Class
13
(chain shirt, shield)
Hit Points
22
(4d8 + 8)
Speed
30 ft.
STR
14
(+2)
DEX
18
(+4)
CON
13
(+1)
INT
10
(+0)
WIS
16
(+3)
CHA
10
(+0)
Saving Throws
DEX +6, CON +3, WIS +5
Skills
Perception +4
Senses
Passive Perception 16
Languages
Any one language (usually Common)
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Advanced Tactics. The prison guard has advantage saving throws while an Elite Guard is within 30 ft. and the prison guard adds one extra d4 to attack rolls for each ally attacking the same creature.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) slashing damage.
Officers Crossbow. Ranged Weapon Attack: +4 to hit, range 60/200 ft., one target. Hit: 8 (2d6 + 3); Piecing damage.
Description
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
Comments