Sunlight Sensitivity. While in sunlight, the blood stag has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft, 1 piercing damage plus 2 (1d4) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the target dies if the effect reduces its hit point maximum to 0.
Blood Call. The baby blood stag can use a bonus action to teleport to a creature within 60 feet of it that doesn't have all its hit points.
Description
ORIGIN
Blood Stags are known to roam the deep and lush forests of the world. The most common theory explains that their voracious tendencies for humanoid blood, elven in particular, could be explained by a curse that plagues them. an unknown vampire lord tried to strengthen his armies, experimenting on a herd of stags and deer. In his experiments, he modified the genome of the creatures using dark forces, and even darker pacts. Seeing failure after failure, his subjects dying one after the other, he chose to release them and move his focus to something more productive.......... But the curse was latent. Carried in the genes of these original stags, it would manifest at random, instantly killing the beast and bringing it back as a terrifying monster. Due to its inheritable nature, this curse has yet to be neutralized.
BEHAVIOUR
Blood Stags are lonely specimens, mostly due to the fact that when their mutation manifests they devour their whole herd, not even sparing their own children, leaving themselves alone in the world. From there they start hunting, starting with other large herbivores, until the inevitably taste humanoid flesh; perhaps a group of hunters contracted to hunt it, or simply some unfortunate travellers; and and it gets addicted to it. Once the Blood Stag has feasted enough, its curse progresses further turning them into Albino Blood Stags. These monsters tear through flesh, leaving a trail of blood in their path. Once an Albino Blood Stag has been spotted, most villages go into high alert, closing their gates, until the threat has been dealt with.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/29/2024 1:32:29 AM
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4
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1
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5e
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Coming Soon
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