Medium Construct, Neutral
Armor Class 17 (natural plate)
Hit Points 31 (11d8 + 44)
Speed 30 ft., Swim 0 ft. Brass Man sinks
STR
14 (+2)
DEX
9 (-1)
CON
13 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
5 (-3)
Damage Resistances Ranged Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Malaise. If Brass Man both moves and takes an action this turn, he gets only one attack and cannot move next turn.
Immutable Form. Brass Man is immune to any spell or effect that would alter its form.
Heat Absorption. Whenever Brass Man is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

 
Actions

Multiattack. Brass Man makes two slam attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

 

Description

Clumsy and slow, the Brass Men were mechanical-magical constructs of limited intellect. Phenomenally tough and capable of withstanding extremes of temperature or weather, they however suffer from a strange malaise. Any action they perform seem to use extreme effort, and they can't function without regular infusions of magic energy.

Ifh_Biff

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