Small Humanoid (Goblinoid), Neutral Evil
Armor Class 13 (leather armor)
Hit Points 5 (1d8 + 1)
Speed 30 ft.
STR
8 (-1)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws DEX +4
Skills Perception +3, Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The work wimp can take the Disengage or Hide action as a bonus action on each of its turns.

Fearful. The work wimp has disadvantage on all of it's attacks

Actions

Hatchet. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 3 (1d6) slashing damage.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Monster Tags: Goblinoid

Habitat: ForestHillSwampUnderdark

ProKoala

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